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Mastering Unity: A Beginner's Guide

Mastering Unity: A Beginner's Guide

Sufyan bin Uzayr
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Mastering Unity - Beginner's Guide aims to introduce developers of all ages to the beautiful and valuable world of Unity. Unity is a popular cross-platform game engine. It was initially unveiled and distributed as a Mac OS X-exclusive game engine in June 2005 at Apple Inc.'s Worldwide Developers Conference. Unity is used to produce nearly 50% of all games in the world. Its real-time platform, driven by tools and services, provides fantastic opportunities for game developers and innovators across sectors and applications. Mastering Unity covers creation of both three-dimensional (3D) and two-dimensional (2D) games, as well as interactive simulations and other experiences. Since Unity as an engine has been used in sectors other than video games, including cinema, automotive, architectural, engineering, manufacturing, and even by the armed forces, Mastering Unity focuses on a broader usage for Unity. In this brief book, we have started with the setup and installation of Unity, followed by additional info related to its usage. Mastering Unity covers topics such as scene management, debugging, 2D and 3D physics, Unity Hub setup, and so on. Considering the fact that C# is often the primary programming language used in Unity, the book covers object-oriented principles as well as C# coding at great length. That said, you can use any other language in Unity as well, such as JavaScript, Rust, or Mono. For the most part, Mastering Unity strives to be programming language-neutral, to help you fully understand the Unity concepts. If you are an absolute beginner, Mastering Unity will help you understand the basics about Unity, its features, Technical Requirements, architecture, and the scripting language used in Unity in the first section of the book. Chapter 2 of the book focuses on Setting Up Unity, which encompasses installation, project creation, and launches of a project scene. Mastering Unity also talks about dealing with scenes and game objects, prefabs, and storing scenes, as well as animations in Unity, and performance optimization. Beyond that, Mastering Unity will also help you learn how to test and release a game in Unity to various platforms. For our other Mastering series titles, scan this QR:
年:
2022
出版:
1
出版社:
CRC Press
语言:
english
页:
280
ISBN 10:
1003214754
ISBN 13:
9781003214755
系列:
Mastering Computer Science
文件:
PDF, 4.98 MB
IPFS:
CID , CID Blake2b
english, 2022
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